We have good relations with flightsticks manufacturers and such, so expect to see a lot more activities.ĪS: I see that you are continually working on bringing more vehicles to the game. Other additions will include new locations, features and game-modes like World War.ĪS: What type of contests do you plan on running in the future? What type of promotional campaigns can we expect?ĪT: We have a lot of planned marketing activities such as participation in gaming expos and other events like airshows, cooperation with different peripherals vendors, etc. And of course, there will be more new planes and vehicles for existing powers as well.
So, we have to add armored vehicles for other countries and maybe implement some new nations as well. Now we have almost 8 million players from all around the world – so it worked!ĪS: What’s the future of War Thunder look like? How do you plan to advance the game and grow it throughout time?ĪT: We have 5 nations in the game (USSR, UK, USA, Germany and Japan), but only USSR and Germany have Ground Forces in addition to military planes. How happy are you with the feedback you’ve received from the press and fans of the game?Īlexander Trifonov (AT): We’re very happy about this – a lot of people are genuinely surprised to discover AAA-quality in a free-2-play game, and the amount of content that is available completely for free.ĪS: Do you feel with the mouse and keyboard set-up that you were able to attract a more unique audience than the normal flight combat game?ĪT: One of our goals from the beginning of development was to prove that flight simulation isn’t necessarily a niche genre and it’s possible to create the flight game accessible to everyone. Remember, if you have questions that you would like me to pass along to the War Thunder team, submit them to us on Facebook or Twitter and I’ll compile a list to have answered.Īndrew Stevens (AS): War Thunder seems to have really taken off since its launch. I asked Alexander Trifonov, International PR for Gaijin Entertainment, some basic questions about War Thunder in which you can read below. So to offer up my first interview on Saitek, I decided to get a little more insight from Gaijin Entertainment in order to learn a little more about War Thunder and its future plans. Andrew Stevens from recently spoke with Alex about the game and its future.Īs you all may know from my previous blog entry, I’ve been playing a lot of War Thunder lately and have been enjoying my time with it. SeptemPosted in: Blog, interview, News Alexander Trifonov is the International PR Rep for Gaijin Entertainemt, developers of megapopular MMO air combat game War Thunder.